

Les Morts vivants v2.2
Tribunal et Bloodmoon requis

Ajoute 140 types de morts vivants dans Vvardenfell dans des listes à niveaux.
Ces créatures apparaissent dans les tombes et dehors quand il fait nuit.
Il y en aura pour tous les niveaux !

Les ajouts de la v2.2 :

- Ajoute des esprits et autres joyeusetés
- Quelques armes avaient été oubliées. Correction d'autres et les armes qui rendaient aveugles ont     été supprimées.
- Etc, etc...



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The Undead v2.2 by Neoptolemus - Tribunal and Bloodmoon required
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Adds 140 new types of undead enemies to the leveled lists of Vvardenfell,
Solstheim, and the Mournhold Sewers. They will appear in the tombs, and outside at
night. Players of all levels are catered for, with the enemies ranging from levels
5 to 200. Most of the new enemies are in fact NPCs which look like creatures --
armoured skeletons using UserExists' mesh, or bodiless phantoms, so they cannot be
soultrapped. This is unfortunately the only way to make them wear armour.

The content of this mod was largely inspired by the armoured Skeletons and
Phantasms in the Giants mod by Pumaman. But I'd like to think of 'The Undead' as an
expansion rather than a rip off. ;) It adds a ton of new undead, so can be used
alongside Giants (provided a leveled list merger is used) to give the tombs and
nightlife a bit more flavour.

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FEATURES:

Skeleton and Phantom Fighters, Bowmen, Warriors, Mages, Archers, Knights,
Marksmen, Sorcerers, Champions, Crusaders, Heroes, Sharpshooters, Warlocks,
Shamans (Solstheim), Berserkers (Solstheim) and Reavers (Solstheim). Plus
Crippled Skeletons (missing random body-parts), Phantom Wolves and Bears
(Solstheim), and Liches, Frost Liches (Solstheim), Wraiths, Wights and Haunts.

Also included are 'Ancient' variants of those listed above, starting with Ancient
Skeletons and Phantoms at level 75, and finishing with Ancient Lich, Wraith and
Wight Lords at level 200 (be afraid). The high-end enemies will have a 5% chance
of showing up once you hit level 40, and are unleveled, meaning you can meet a
level 200 Lich at level 40. But hey, you can handle it, right? ;)

These 'Ancient' enemies all carry enchanted Adamantium/Glass/Ebony/Daedric
weapons, randomly picked from a selection of over 750. Just as a nice little
reward for killing them.

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CHANGES IN 2.2:

- Added Haunts.
- Added Phantom Berserkers to Solstheim.
- Added Ghosts, which you will hear, but never see...
- The new weapons with shock and poison enchantments now do the correct damage.
- Removed all new weapons with the blind enchantment. They sucked. ;)
- Phantom Heroes and Ancient Phantom Reavers now have the correct race (they were
  skeletons before).
- The Crippled Skeletons that are missing legs will now only hop when moving, as
  opposed to all the time.
- Skeletons' corpses will no longer disappear in the daytime. Phantoms, Wraiths
  etc will continue to do so.
- Phantoms now sound slightly scarier.
- Slightly increased the chances of the new enemies appearing in tombs.

CHANGES IN 2.1:

- Fixed a problem that was causing tomb leveled lists to spawn nothing but Skeleton
  Champions and Bonelords. Oops.

CHANGES IN 2.0:

- Fixed the problem where some enemies would spawn without weapons.
- Added Frost Liches to Solstheim. They look just like regular liches, except they
  use frost magic.
- Added 'Ancient' variants of most undead, inspired by the God-like enemies of
  Mephisto's brilliant 'Creature Pack'.
- Added over 800 new weapons for the Ancient enemies to use.
- Skeletal enemies no longer play their death sound when already on the ground.
- Wraiths no longer use the Phantom sound set. They're silent now, except when you
  kill them.
- Phantom Bears and Wolves now disappear when you kill them.
- Spellcasting enemies will now cast better spells. No more casting Burden and
  Weakness to Magicka before running into melee combat. Seriously... WTF?

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WARNING:

The new enemies are added to the default exterior creature lists, so you will need
to use a leveled list merging tool if you want to use it with other creature mods
that do the same, such as GIANTS and Morrowind Advanced. Look for Horatio's
Leveled List Merger or TESTool by ghostwheel if you dont have one.

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CREDITS:

Pumaman and Mephisto: Inspiration.
UserExists: Skeleton mesh.
Snakebitten: Quiver.
Mykul: Hood mesh.
Gorg: Cape mesh.
Niero: Haunt's hood mesh.
Rhedd: Haunt's head.

And thanks of course to Bethesda for creating such an awesome game.

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